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About

I am an audio lead, technical audio designer, sound designer, Bafta Connect member and a published researcher. Experienced in working with Unreal Engine, Unity and in-house engines as well as used Unreal Audio, Wwise and FMOD for setup, optimisation and some code. Experience with the concepts of procedural sound, Puredata and custom Wwise plugins. I have honed my craft at Owlcat Games, Frontier Developments, Saltwater Games and Project Borealis, creating immersive audio experiences for video games - PC, Console and VR. My expertise is highlighted by my work on innovative playback systems and collaborative game feature production. Have some C++/C# basics, although can read more than I can write. Have studied Swift. Used HTML/CSS/Javascript to put together this website.


The Expanse: Osiris Reborn

Sound Designer

Dialogue Designer, Technical Audio Designer, Technical Music, Sound Design

(Owlcat Games)

[UE5 / Wwise / Reaper / GIT]

"The Expanse: Osiris Reborn is a third-person Action RPG set in The Expanse universe. You’re no hero — just a merc caught in the wrong place at the wrong time."



> Project Page




Elite Dangerous

Technical Sound Designer

Technical Audio Design, Sound Design, Optimisation

(Frontier Developments)

[Cobra / Wwise / Reaper / SVN]

"Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy."



> Project Page




Thief VR: Legacy of Shadow

Senior Sound Designer

Technical Audio Design, Sound Design

(Saltwater Games)

[Unity / FMOD / Reaper / GIT]

"Step into the shadows in Thief VR. Use VR mechanics to steal, evade, and outsmart the City's forces."



> Project Page




Planet Coaster 2

Technical Sound Designer

Technical Audio Design

(Frontier Developments)

[Cobra / Wwise / Reaper / SVN]

"Dive into the thrilling world of Planet Coaster 2! Construct the theme park of your dreams."



> Project Page




Project Borealis: Prologue

Lead Sound Designer

Technical Audio Design, Sound Design

[UE5 / Steam Audio / Reaper / Git]

"We're a group of Half-Life fans who are spending our evenings and weekends creating the game we've been waiting so long for."



> Project Page




Outdated

Sound Designer

Technical Audio Design, Sound Design, VO Design, Optimisation

(Epic MegaJam 2023)

[UE4 / Wwise / Reaper / Perforce / VO Text - ChatGPT]

"Yesterday's model ready for the scrap heap. Can you force your way into this reality?"



> Project Page




The Banquet Below

Sound Designer

Technical Audio Design, Sound Design, Music, Optimisation

(Epic MegaJam 2022)

[UE4 / Unreal Audio / Pro Tools / Perforce]

"The Banquet Below is an interactive escape room experience. The player wakes up trapped on a seemingly abandoned Victorian-era ship."



> Project Page




Half-Life Alyx (Redesign)

Sound Designer, Mixer

(Valve Corporation)

This redesign was made prior to experiencing the clip with audio or the game itself. Reflecting upon it, I can see that my decision was to mostly highlight all the action present on the screen.






ACM Published Research Paper

Researcher, Technical Sound Designer

Researched and written a scientific paper on use of spatial audio in games. Abstract:

This study interviewed game audio professionals to establish the implementation requirements for an experiment to ascertain the effect of different spatial audio localisation systems on the perception of threat in a first-person shooter. In addition, a listening study was carried out involving 35 members of the public, and using three scenes made in Unreal Engine 4 with custom designed sound, authored in Wwise. This established that spatial audio does, indeed, have a noticeable effect on players' perception of threat. Each spatial audio system, however, had different effects on the perception of threat, stealth, realism and position estimation, on all three different visual scenes. Meanwhile, the absence of spatial audio can confuse people and contribute towards inaccurate enemy localisation. With this in mind, a tailored approach to the game design requirements for each project is recommended. Rather than a single, spatialised design for the entire game, each scene should have its own design solution.



> Link


Custom UE4/Wwise Occlusion System

Technical Sound Designer (UE4, Wwise)

Currently in further development, this personal research project is aimed at creating an occlusion system in Unreal Engine 4 that would work with third party middleware such as Wwise and FMOD.




Procedural Audio Demo

Technical Sound Designer (Unity, Puredata, Heavy)

Personal research project focusing on procedurally generated audio plugins only. Built with Unity, Puredata and Heavy.




Slowerr

Programmer (Swift)

Upcoming MacOS App

Slowerr is a simple tool for DJs and sound designers who need to quickly slow down or speed up an audio file without locking the pitch. Designed to replicate a turntable, the very obvious use is to play the audio file "on the wrong speed" and then export for further use.

Features:
  • Load up your audio file, slow it down or speed it up and export the result
  • Integrated player for preview
  • Waveform Render
  • Drag and Drop or select files
  • WAV/MP3/AAC inputs supported
  • Conversion to WAV/MP3/AAC as output supported
  • MP3/AAC metadata is passed on to the output including BWF
  • Player volume control persists to the output file
  • Basic level meter to monitor clipping
  • “Turntable style” pitch and speed selection
  • Quick and easy way to slow down/speed up tracks without beat-mapping in DAWs
  • CDJ Button ensures WAV output to 44.1khz/16bit
  • Track artist and title displayed, if available
  • Key read from metadata or auto analysis
  • Live key manipulation calculation and metadata write into output
  • Initial BPM analysis
  • Tap to BPM functionality



> Coming Soon


Available for new projects


For film sound design and music mastering work, please contact personally. Examples can be provided on request.


Get in touch using the form or via details below


E-Mail: hi@Konstantin.media

Phone: +44(0)7401 490010


Based in Kent, UK

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