I am an audio lead, technical audio designer, sound designer, Bafta Connect member and a published researcher. Experienced in working with Unreal Engine, Unity and in-house engines as well as used Unreal Audio, Wwise and FMOD for setup, optimisation and some code. Experience with the concepts of procedural sound, Puredata and custom Wwise plugins. I have honed my craft at Frontier Developments, Saltwater Games and Project Borealis, creating immersive audio experiences for video games - PC, Console and VR. My expertise is highlighted by my work on innovative playback systems and collaborative game feature production. Have some C++/C# basics, although can read more than I can write. Have studied Swift. Used HTML/CSS/Javascript to put together this website.